Improving Grade 8 Students’ Academic Performance and Attitude in Teaching Science through Augmented Reality
DOI:
https://doi.org/10.54536/ajet.v1i3.840Keywords:
Academic Performance, Attitude, Augmented Reality, Mobile Application, Strategic Intervention MaterialAbstract
Strategic Intervention Material for Teaching Augmented Reality (SIMaTAR) is a collection of teaching and learning materials in Science which uses augmented reality technology to greatly improve learning experience through digital immersion in different 3D and 4D worlds and is under the innovative approaches in science education project of DOST-SEI. This study aimed to assess the effectiveness of using SIMaTAR mobile application as a tool on improving the Grade 8 students’ academic performance, motivation, and attitude towards learning science as well as the teachers’ assessment upon using the application. Results showed that all indicators on the teachers and students’ assessment on SIMaTAR mobile augmented reality application were rated as strongly agree. All indicators of students’ attitude towards science showed improvement after implementing the AR application in science teaching. Further, the scores of the student participants in pre-test and post-test were remarkably increased after using the application. As for the challenges, results revealed that students do not have the gadgets to use and they lack the knowledge on how to manipulate the application. Through data analysis using paired samples t-test, it is concluded that the integration of SIMaTAR in teaching science increases the engagement and interest of the students in learning the subject and the application of mobile augmented reality could substantially improve the teaching and learning process.
Downloads
References
Akçayır, M., & Akçayır, G. (2017). Advantages and challenges associated with augmented realit for education: A systematic review of the literature. Educational Research Review, 20, 1-11. https://doi.org/10.1016/j.edurev.2016.11.002
Alalwan, N., Cheng, L., Al-Samarraie, H., Yousef, R., Ibrahim Alzahrani, A., & Sarsam, S. M. (2020). Challenges and Prospects of Virtual Reality and Augmented Reality Utilization among Primary School Teachers: A Developing Country Perspective. Studies in Educational Evaluation, 66, 100876. https://doi.org/10.1016/j.stueduc.2020.
Berame, J., Bulay, M., Mercado, R., Collantes, C., Defacto, R., Gildo, C., & Nituda, M. (2022). Effectiveness of Kumospace Apps on the Academic Performance of Grade 9 Students in Online Physics Class. American Journal of Education and Technology, 1(3), 1-8. https://doi.org/10.54536/ajet.v1i3.767
Bos, A.S., Herpich, F., Kuhn, I., Guarese, R.L., Tarouco, L.M., Zaro, M.A., & Wives, L. (2019). Educational Technology and Its Contributions in Students’ Focus and Attention Regarding Augmented Reality Environments and the Use of Sensors. J. Educ. Comput. Res., 57,1832–1848.
Carrera, C. C., & Asensio, B. L. (2016). Augmented reality as a digital teaching environment to develop spatial thinking. Cartography and Geographic Information Science, 44(3), 259-270. https://doi.org/10.1080/15230406.2016.1145556
Castro, J. D. L. & Virata, R. O., (2019). Augmented reality in science classroom. Proceedings of the 10th International Conference on E-Education, E-Business, E-Management and E-Learning - IC4E ’19. https://doi.org/10.1145/3306500.3306556
Crăciun, D., & Bunoiu, M. (2017). Boosting Physics Education through Mobile Augmented Reality, In: TIM17 Physics Conference, AIP Conf. Proc. 1916, 050003-1–050003-6. https://doi.org/10.1063/1.5017456, AIP Publishing & 978-0-7354-1608-6 Online, 1-6.
Chen, Y. (2019). Effect of Mobile Augmented Reality on Learning Performance, Motivation, and Math Anxiety in a Math Course. Journal of Educational Computing Research, 57(7), 1695-1722. https://doi.org/10.1177/0735633119854036
Chin, K., Kao, Y., & Wang, C. (2020). Effects of augmented reality technology in a mobile touring system on university students’ learning performance and interest. Australasian Journal of Educational Technology, 27-42. https://doi.org/10.14742/ajet.5841
Dunwill, E. (2016). 4 changes that will shape the classroom of the future: Making education fully technological. Retrieved fromhttps://elearningindustry.com/4-changes-will-shape-classroom-of-the-future-making-education-fully-technological
Elliot, S., Mikulas, C. (2011). Improving student science knowledge and skills: A study of the impact of augmented-reality animated content on student learning. In Proceedings of the Society for Information Technology & Teacher Education International Conference. 2097-2105
Ersozlu, A., Karakus, M., & Clark, A. C. (2019). Augmented Reality Research in Education: A Bibliometric Study. EURASIA Journal of Mathematics, Science and Technology Education, 15(10). https://doi.org/10.29333/ejmste/103904
Eldokhny, A. A., & Drwish, A. M. (2021). Effectiveness of Augmented Reality in Online Distance Learning at the Time of the COVID-19 Pandemic. International Journal of Emerging Technologies in Learning, 16(9), 198–218. https://doi.org/10.3991/ijet.v16i09.17895
Gopalan, V., Abubakar, J. A. A., Zulkifli, A. N., Alwi, A., & Mat, R. C. (2017). A review of the motivation theories in learning,” AIP Conference Proceedings, 1891(1).
Huang, K-T., Ball, C., Francis, J., Ratan, R., Boumis, J. & Fordham, J. (2018). Augmented Versus Virtual Reality in Education: An Exploratory Study Examining Science Knowledge Retention When Using Augmented Reality/Virtual Reality Mobile Applications, Cy-berpsychol Behav Soc Netw, 22(2), 105-110.
Hwang, G.J., Wu, P., Chen, C., & Tu, N. (2016). Effects of an augmented reality-based educational game on students’ learning achievements and attitudes in real-world observations. Interactive Learning Environments, 24(8), 1895-1906. https://doi.org/10.1080/10494820.2015.1057747
Ibáñez, M. B., Portillo, A. U., Cabada, R. Z., & Barrón, M. L. (2020). Impact of augmented reality technology on academic achievement and motivation of students from public and private Mexican schools. A case study in a middle-school geometry course. Computers and Education, 145, 103734. https://doi.org/10.1016/j.compedu.2019 .103734
Jeffri, N., & Rambli, A. D. (2021). A review of augmented reality systems and their effects on mental workload and task performance. Heliyon, 7(3), e06277. https://doi.org/10.1016/j.heliyon.2021.e06277
Johnston, E., & Steele, P. (2019). Arts-based instructional and curricular strategies for working with virtual educational applications, 47(3). https://doi.org/10.1177/0047239518803286
Kaya, O., & Bicen, H. (2019). Study of augmented reality applications use in education and its effect on the academic performance. International Journal of Distance Education Technologies, 17(3), 25-36. https://doi.org/10.4018/ijdet.2019070102
Khan, T., Johnston, K., & Ophoff, J. (2019). The impact of an augmented reality application on learning motivation of students. Advances in Human Computer Interaction, 2019, 7208494. https://doi.org/10.1155/2019/7208494
Lee, K. (2012). Augmented Reality in Education and Training. 56(2). https://www.academia.edu/1429676/Augmented_Reality_in_Education_and_Training
Lo, J.H., Lai, Y.F., Hsu, T.L. (2021). The study of AR-based learning for natural science inquiry activities in Taiwan’s Elementary School from the perspective of sustainable, 13, 6283. https://doi.org/10.3390/su13116283
Malik, R. S. (2018). Education challenges in 21st century and sustainable development. Journal of Sustainable Development Education and Research, 13(11), 6283. https://doi.org/10.3390/su13116283
Miller, M., Grover, K. (2019). An initial review of adult leisure education in community colleges, 8(5), 36-52. https://doi.org/10.1080/10668926.2022. 2064375
Nacharit, A., & Srisawasdi, N. (2015). Using mobile augmented reality for chemistry learning acid-base titration: Correlation between motivation and perception, in 23rd International Conference on Computers in Education, Khon Kaen, Thailand.
Niu, B., Liu, C., Liu, J., Deng, Y., Wan, Q., & Ma, N. (2019). Impacts of different Types of Scaffolding on Academic Performance, Cognitive Load and Satisfaction in Scientific Inquiry Activities Based on Augmented Reality. In Proceedings of the 2019 Eighth International Conference on Educational Innovation through Technology (EITT), Biloxi, MS, USA, 27–31, 239–244.
Ozdemir, M., Sahin, C., Arcagok, S., & Demir, M. K. (2018). Augmented reality applications in the learning process effectiveness: A meta-analysis study Egitim Arastirmalari. Eurasian Journal of Educational Research, 74, 165-186. https://doi.org/10.14689/ejer.2018.74.9
Petrov, P., & Atanasova, T. (2020). The Effect of Augmented Reality on Students’ Learnin Performance in Stem Education. Information, 11(4), 209. https://doi.org/10.3390/info11040209
Pirker, J. & Lesjak, I. (2017). An Educational Physics Laboratory in Mobile Versus Room Scale Virtual Reality – A Comparative Study, i-JOE, 13(8), 106-120.
Sadera, J. R. N., Torres, R. Y. S., & Rogayan. Jr., D. V. (2020). Challenges Encountered by Junior High School Students in Learning Science: Basis for Action Plan. Universa Journal of Educational Research, 8(12), 7405-7414. https://doi.org/10.13189/ujer.2020.082524
Santos, M. (2019). Improving Performance and Attitude Towards Science Using Strategic Intervention Material in Teaching with Augmented Reality (SIMATAR) Mobile Application. Aral 2019: 4th International Congress on Action Research, Action Learning, 44–57.
Shafeey, G., Kasim, A., Enaizan, O. (2019). Fault-tolerant health framework in the context of IoT-based real-time wearable health data sensors, 7. https://doi.org/10.1109/ACCESS.2019.2910411
Strzys, M.P., Kapp, S, Thees, M., Klein, P., Lukowicz, P., Knierim, P., Schmidt, A & Kuhn, J. (2018). Physics holo.lab learning experience: Using Smart glasses for Augmented Reality labwork to foster the concepts of heat conduction, European Journal of Physics, 1-14.
Talan, T. (2021). Augmented Reality in STEM Education: Bibliometric Analysis. International Journal of Technology in Education, 4(4), 605-623. https://doi.org/10.46328/ijte.136
Tibola, L.R., Herpich, F., Fernanda da Silva, P. & Tarouco, L.M.R. (2019). Experience in Teaching Science in Virtual Environment. International Journal of Innovation Education and Research, 7(4), 23-43.
Tsai, C. (2020). The Effects of Augmented Reality to Motivation and Performance in EF Vocabulary Learning. International Journal of Instruction, 13(4), 987-1000. https://doi.org/10.29333/iji.2020.13460a
Tsihouridis, C., Vavougios, D., Batsila, M., & Ioannidis, G. (2020). Virtual and Augmented Reality in Science Teaching and Learning. Springer-Verlag Berlin Heidelberg, 674, 257–285. https://doi.org/10.1007/978-3-030-48230-5_11
Turel, Y. K., & Ozer Sanal, S. (2018). The effects of an ARCS based e-book on student’s achievement, motivation and anxiety. Computers and Education, 127,130-140.https://doi.org/10.1016/j.compedu.2018.08.006
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2022 Julie S. Berame, Minie L. Bulay, Rissa L. Mercado, Annie Rose C. Ybanez, Gladys Claire A. Aloyon, Anna Mae F. Dayupay, Regine D. Hunahunan, Novabelle J. Jalop
This work is licensed under a Creative Commons Attribution 4.0 International License.