Localized Game-Based Learning Activities in Mathematics 7 (LGBLAs)

Authors

  • Liwliwa Suguitan Salpad Integrated School, Philippines
  • Eldefonso Natividad Schools Division of Batac City, Philippines

DOI:

https://doi.org/10.54536/ajmri.v1i4.723

Keywords:

Mathematics, Localized Game-Based Learning Activities, Most Essential Learning Competency, Level of Mastery, Research, Development

Abstract

To become a critical thinker and problem solver, learners need the mastery of the basic competencies. To ensure that meaningful learning occurs in a mathematics classroom, learning resources reflecting their context must be readily available. Unfortunately, there has been a dearth of localized materials for the Ilocano learners. Hence, this study developed Localized Game-Based Learning Activities (LGBLAs) in Mathematics 7 based on the teachers’ perceived level of mastery of the learners along with the Most Essential Learning Competencies (MELCs) in Number and Number Sense, Algebra, Geometry, and Statistics and Probability. Following the research and development (R and D) framework, data were gathered using a survey rating scale from the 66 Mathematics 7 teachers in the Schools Division of Ilocos Norte. Means with their equivalent descriptive interpretations were utilized to analyze and interpret the data. The results showed that learners exhibited nearly mastery in some of the learning competencies in Mathematics 7. This could mean that they have not sufficiently acquired the fundamental skills required to move to more advanced mathematical learning tasks. However, the key concepts and skills could be enriched by supplementing instruction with appropriate, contextualized, and relevant curriculum support materials. Hence, LGBLAs in Mathematics 7 was developed. The LGBLAs was found to be very highly valid and very highly acceptable as a curriculum support material for mathematics instruction as evaluated by the content experts and the key teachers in Mathematics 7. It is then recommended that LGBLAs be adopted for classroom use to improve the mastery level of learners in the different learning competencies along with Number and Number Sense, Algebra, Geometry, and Statistics and Probability.

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Published

2022-10-13

How to Cite

Suguitan, L., & Natividad, E. (2022). Localized Game-Based Learning Activities in Mathematics 7 (LGBLAs). American Journal of Multidisciplinary Research and Innovation, 1(4), 210–227. https://doi.org/10.54536/ajmri.v1i4.723