Immersive Campus Navigation: A Virtual Reality Model of Daffodil International University
DOI:
https://doi.org/10.54536/p2wyns90Keywords:
Campus Navigation, Digital Campus Promotion, Experiential Learning, Higher Education, Student Orientation, Unity 3D, Blender, User Experience, Virtual Reality (VR)Abstract
This research contributes to the body of knowledge regarding the lack of interactive navigational applications in higher educational institution campuses by creating an immersive Virtual Reality model of Daffodil International University. A gap in the literature exists, as the majority of VR-related applications are geared towards gaming or general learning, with few, if any, dedicated to campus exploration and navigation for ease of access. The research employs a mixed methodology by utilizing Unity 3D and Blender to create a 3D VR campus with navigational tools. Through a survey of 120 students, 107 (89.6%) stated that the VR model improved their campus orientation experience, while 9 (7.5%) stated it offered a moderate outcome, and 3 (2.8%) found it minimally helpful. Thus, the model was effective. The results and discussion section confirm practical, real-world implications for new student orientation, visitor access and tutoring, and opportunities for digitized marketing efforts. Ultimately, this research adds to the current body of knowledge by establishing VR campus navigation as a replicable process with significant value for other academic institutions to pursue.
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