Improving the Grade 9 Students’ Engagement in Online Synchronous Classes in English Through Interactive Games

Authors

  • Jay-ar Cristobal Mariano Marcos State University, Philippines
  • Charmaine Hermano Mariano Marcos State University, Philippines
  • Jamela Bianca Ibana Mariano Marcos State University, Philippines
  • Mabie Gail James Mariano Marcos State University, Philippines
  • Ma. Luisa Ligot Mariano Marcos State University, Philippines
  • Desiree Lampitoc Mariano Marcos State University, Philippines

DOI:

https://doi.org/10.54536/ajet.v1i1.326

Keywords:

Engagement, Game, Interactive, Online

Abstract

This classroom-based action research aimed to improve the Grade 9 students’ level of engagement in online synchronous classes in English through games. The participants of the study were the 39 Grade 9 students who were officially enrolled at the Mariano Marcos State University – Laboratory High School, Batac Campus, for the School Year 2021-2022. The data on students’ level of engagement were gathered using the survey questionnaire patterned after the Student Engagement Survey by Singh and Srivastava (2014). Frequency, percentage distribution, means and mean difference were used to treat the data. Findings reveal that the Grade 9 have varied levels of engagement before and after the application of the intervention. Likewise, there is a significant change on the students’ pre-survey and post-survey scores. Moreover, this study found that the use of games such as Four Pics One Word and Deal or No Deal was effective in improving the students’ level of engagement in their online synchronous classes in English.     

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Published

2022-06-25

How to Cite

Cristobal, J.- ar, Hermano, C., Ibana, J. B., James, M. G., Ligot, M. L., & Lampitoc, D. (2022). Improving the Grade 9 Students’ Engagement in Online Synchronous Classes in English Through Interactive Games. American Journal of Education and Technology, 1(1), 18–25. https://doi.org/10.54536/ajet.v1i1.326