Improving the Grade 9 Students’ Engagement in Online Synchronous Classes in English Through Interactive Games
DOI:
https://doi.org/10.54536/ajet.v1i1.326Keywords:
Engagement, Game, Interactive, OnlineAbstract
This classroom-based action research aimed to improve the Grade 9 students’ level of engagement in online synchronous classes in English through games. The participants of the study were the 39 Grade 9 students who were officially enrolled at the Mariano Marcos State University – Laboratory High School, Batac Campus, for the School Year 2021-2022. The data on students’ level of engagement were gathered using the survey questionnaire patterned after the Student Engagement Survey by Singh and Srivastava (2014). Frequency, percentage distribution, means and mean difference were used to treat the data. Findings reveal that the Grade 9 have varied levels of engagement before and after the application of the intervention. Likewise, there is a significant change on the students’ pre-survey and post-survey scores. Moreover, this study found that the use of games such as Four Pics One Word and Deal or No Deal was effective in improving the students’ level of engagement in their online synchronous classes in English.
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Copyright (c) 2022 Jay-ar Cristobal, Charmaine Hermano, Jamela Bianca Ibana, Mabie Gail James, Ma. Luisa Ligot, Desiree Lampitoc
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